With the bones of the architect in everyone’s crosshairs, the party has to delve back into the labyrinth to unlock their secrets. Nora practices her fingerwork. Merlin channels Hamlet. Ursa catches feelings.
Author Archives: Vesper
The Coffeelock: An Infinite Number of Spell Slots for the Low, Low Price of Never Sleeping Again
You may have heard of the Coffeelock before; it’s one of the more infamously busted builds in D&D 5e, and everyone hates them.
But what if there were a way to pull this off, while still being fun for everyone else? (The clue is in the name)
Caliber Session 6: SPÖKHUS, Part 4
Our intrepid party makes their way through the Ikea Labyrinth, avoiding the monster prowling its corridors and dealing with the Outsiders’ conflicting motives. There’s something weird at the very centre, and more questions than answers…
Merlin plots a course. Nora alters the deal. Ursa makes a friend.
Ediera: Bee’s Incredible Journey, Part 1
There are three salient features of today’s recap. One: Bee is an Aarakocra Monk on a thrilling adventure. Two: Bee has decided she needs to share her story. Three: Bee has an INT score of 3, and cannot read or write.
Star Wars, Morality, and the Insidiousness of the Force
I’m back to hyperfixating on Star Wars because my autistic ass accidentally looked at a picture of a lightsaber. And as I usually do when I’m into something, I began planning a tabletop RPG campaign – I’ve got this concept for the antagonist that’s rooted in a particular frustration I have with Star Wars: the inflexible morality of the force.
Eberron Journal: Fourth Entry, or, Death in High Society
Vanivieve and the rest of Daja’s group visit a high-profile party and fundraiser. But rumours swirled that something disastrous was about to go down. And the event’s host herself was wrapped up in it.
Caliber Session 5: SPÖKHUS, Part 3
The party gets to work rooting out the cause of the haunting. Ursa sings the Macarena. Merlin runs a plastic pot of jam under the tap. Nora pretends to touch a customer’s bum.
The Dungeon Master & Magician’s Guilt
Being the DM is hard. That’s probably the most lukewarm take imaginable, but it’s true; you have to run the game and be ready for questions like ‘What happens if I drink the slime?’
But… is it really that hard? It’s simple if you know the tricks, right?
This is the Magician’s Guilt.
Eberron Journal: Third Entry
Two years in the past, Vanivieve and the rest of Daja’s new hires race to stop a plan to remove Jorlanna from the upcoming conference. Jacqueline reveals another side of herself.
Caliber Session 4: SPÖKHUS, Part 2
Nora, Merlin, and Ursa arrive at their first group assignment, and try to settle into their cover story. Unfortunately, there are two Outsiders waiting to throw a spanner in the works. And we learn that Emva holds grudges.
