Our Players
- Syllavana ‘Sylvie’ Perstina, a chronically ill Fae warlock on the run from her parents’ grasp
- Bluto Basher, a human fighter, newcomer to the Outside, and derelict former wrestler
- Quveli Carinae, a Satyr rogue with a figuratively haunted past and a literally haunted eye



The Caliber Institute
- Director Charlton Brynner. As of yet unseen.
- Desmodesmus, Desmus for short. A Well Demon who specialises in messy cleanup.
- Rebecca Chiffrin, human memory editor. The information specialist of Desmus’ team.
- Zanab Bashir, human driver/sword haver. The heavy hitter of Desmus’ team.
The Angelic
- Ostinato, a gang leader who exists as a series of graffiti tags across the city.
The Draconic
- None as of yet!
The Infernal
- None as of yet!
The Fae
- Mab, the Queen of Air and Darkness, Ruler of the Winter Court and one of the two most powerful Fae in all of creation.
- Hamelin, a Goblin knight running the Pied Piper archetype. Deaf, but can communicate telepathically if a rat is on your head. Assigned to track down and retrieve Sylvie on behalf of Mab herself.
The Unaligned
- Lopodite, the Tenth Muse. The Muse of crime.
- The Bone Fairy, a tiny fairy who flies around in a skull. Nobody knows what the hell is going on with her. Likes bones.
Player Character Family-and-Friends
- Holofernes Perstina, Sylvie’s father. Joint CEO of the Perstina Pharmaceutical Corporation, which has dealings with both human and Outsider communities.
- Celia Perstina, Sylvie’s mother. Joint CEO of the Perstina Pharmaceutical Corporation, which has dealings with both human and Outsider communities.
- Iliu, an Iele who was Sylvie’s nurse before she ran away. Likes dogs.
- Pastor Penne, Bluto’s old manager whose gimmick was a fusion of devout Christianity and Italian cuisine. To this day nobody knows how said gimmick got over.
