Ursa sends some texts in the aftermath of her work for Laniakea, and delivers a gift for Alkahest. Things spiral from there.
Tag Archives: Dungeoncap
Caliber Session 11: Gilt by Association, Part 3
Interparty tension rises, and there are more giant, monstrous dogs than ever. A culprit is revealed.
Nora makes a threat. Merlin makes a deal. Ursa takes a beating.
Caliber Session 10: Gilt by Association, Part 2
Following up on their remaining leads, the party has an encounter with a pack of Hellhounds, visits a Draconic Judge, and looks for answers from a Demon. Things go about as badly as they could possibly have gone.
Caliber Session 9: Gilt by Association, Part 1
A book has been stolen from the hoard of an Ancient Green Dragon (and private equity firm owner). The Caliber Institute’s best and brightest are given 24 hours to retrieve it.
Caliber Session 8: Escape Room Interlude
After some time alone outside the Caliber Institute, our party is reunited to solve their most dangerous challenge yet: an escape room with a cat in it.
Nora puts a name to a face. Ursa goes viral. Merlin consults the archives.
Caliber Session 7: SPÖKHUS, Finale
With the bones of the architect in everyone’s crosshairs, the party has to delve back into the labyrinth to unlock their secrets. Nora practices her fingerwork. Merlin channels Hamlet. Ursa catches feelings.
The Coffeelock: An Infinite Number of Spell Slots for the Low, Low Price of Never Sleeping Again
You may have heard of the Coffeelock before; it’s one of the more infamously busted builds in D&D 5e, and everyone hates them.
But what if there were a way to pull this off, while still being fun for everyone else? (The clue is in the name)
Caliber Session 6: SPÖKHUS, Part 4
Our intrepid party makes their way through the Ikea Labyrinth, avoiding the monster prowling its corridors and dealing with the Outsiders’ conflicting motives. There’s something weird at the very centre, and more questions than answers…
Merlin plots a course. Nora alters the deal. Ursa makes a friend.
Ediera: Bee’s Incredible Journey, Part 1
There are three salient features of today’s recap. One: Bee is an Aarakocra Monk on a thrilling adventure. Two: Bee has decided she needs to share her story. Three: Bee has an INT score of 3, and cannot read or write.
Eberron Journal: Fourth Entry, or, Death in High Society
Vanivieve and the rest of Daja’s group visit a high-profile party and fundraiser. But rumours swirled that something disastrous was about to go down. And the event’s host herself was wrapped up in it.
