Vanivieve and the rest of Daja’s group visit a high-profile party and fundraiser. But rumours swirled that something disastrous was about to go down. And the event’s host herself was wrapped up in it.
Tag Archives: Dungeons and Dragons
Caliber Session 5: SPÖKHUS, Part 3
The party gets to work rooting out the cause of the haunting. Ursa sings the Macarena. Merlin runs a plastic pot of jam under the tap. Nora pretends to touch a customer’s bum.
The Dungeon Master & Magician’s Guilt
Being the DM is hard. That’s probably the most lukewarm take imaginable, but it’s true; you have to run the game and be ready for questions like ‘What happens if I drink the slime?’
But… is it really that hard? It’s simple if you know the tricks, right?
This is the Magician’s Guilt.
Eberron Journal: Third Entry
Two years in the past, Vanivieve and the rest of Daja’s new hires race to stop a plan to remove Jorlanna from the upcoming conference. Jacqueline reveals another side of herself.
Caliber Session 4: SPÖKHUS, Part 2
Nora, Merlin, and Ursa arrive at their first group assignment, and try to settle into their cover story. Unfortunately, there are two Outsiders waiting to throw a spanner in the works. And we learn that Emva holds grudges.
Eberron Journal: Second Entry
Vanivieve and her new companions travel deeper into the abandoned d’Cannith estate, in search of Daja’s lost machine. The house itself rises up to stop them.
Eberron Journal: First Entry
From the Journal of Vanivieve ir’Corralyn d’Sivis…
A tale of flight from the City of Towers, of meeting a semi-disgraced Cannith noble, and a crash landing in the heart of the Mournland. And a shortstack of pancakes.
Caliber Session 3: SPÖKHUS, Part 1
It had been about a month since Ursa and Merlin began their employment at the Caliber Institute. Today, they would receive their first field assignment: the local Ikea has a ghost in it.
