Ursa has her meeting with the Director, but it seems she has to take matters into her own hands.
Nora gets some info. Merlin gets mad. Ursa gets herself arrested.
Tag Archives: Dungeons & Dragons
Caliber Session 12: Gilt by Association, Part 4
It’s loose ends and future threads as the investigation comes to a close. Merlin takes a sip. Ursa arranges a meeting. Nora hears the music.
Caliber Session 10: Gilt by Association, Part 2
Following up on their remaining leads, the party has an encounter with a pack of Hellhounds, visits a Draconic Judge, and looks for answers from a Demon. Things go about as badly as they could possibly have gone.
Caliber Session 9: Gilt by Association, Part 1
A book has been stolen from the hoard of an Ancient Green Dragon (and private equity firm owner). The Caliber Institute’s best and brightest are given 24 hours to retrieve it.
Caliber Session 8: Escape Room Interlude
After some time alone outside the Caliber Institute, our party is reunited to solve their most dangerous challenge yet: an escape room with a cat in it.
Nora puts a name to a face. Ursa goes viral. Merlin consults the archives.
