Floodwall Session 17: Versus Lilla (Story)

‘What the fuck do you think you’re doing here?’ says Lilla.

The morgue is cold and dry, same as always, but the crystal she used as a focus for her clone lies shattered on the floor. The shelves of slabs for Lilla’s stock of corpses seem taller without its soft light.

The traitorous Dragonborn – the one who’d defected from the Royal Church and murdered Lilla’s last body, leaving her stuck in this ridiculous childlike one – and a woman covered in shawls both stand over the mangled remains of Lilla’s backup body.

It’s a safety measure she’s maintained for centuries, created with the necromantic clone spell. Shit, she thinks. Lilla was immortal until around thirty seconds ago.

What appears to be an elf, standing closer than the others, flips Lilla off. Above her raised finger, a little bolt of violet fire appears, and the elf flicks it towards Lilla’s ruined vessel. It ignites like a pile of dried foliage, and Lilla finds herself near blind with outrage.

How dare these three sacks of meat and sinew barge in here, like they’re anything more than corpses that haven’t yet begun to rot?

‘You may have rendered that useless as a clone,’ says Lilla. She grits her teeth so hard they might crack. ‘But that doesn’t mean it can’t be turned against you.’

The Ruined Vessel clambers to its feet as Lilla lifts her hand, and the two of them begin channeling the danse macabre.

*

Cranzalar senses the movement of the ruined vessel before it even begins to rise, and quick as a flash he bears down on it with his flail. His blows, which have been known to bring down walls in the past, crush the bones in the thing’s shoulder to a fine powder.

It doesn’t stop its spell. Every single corpse in the morgue begins to drag itself towards them.

*

Vi sees the drawers with the bodies in sliding open. She ducks out of the way as Lilla casts a chill touch at her, and sees her attempting to hide behind one of the shelves. Thinking on her feet, she conjures up a blast of elemental power, and the heavy steel shelves crash down on Lilla.

Zombies are shambling up behind her, and as Vi turns from where Lilla went, one of them grabs her. It tries to sink rotting teeth into her arm.

*

Uzi is still incensed about the Royals’ use of soulbinding.  She barely registers the ruined vessel, doesn’t even see the corpses shuffling towards her friends. A tidal wave, surging from her hand, sends another set of shelves over like dominoes. When Lilla avoids being crushed, Uzi sends a crackling ball of lightning towards her, cursing her as she does so.

*

Lilla takes the hit. Hard. She knows she’s in a corner, but that doesn’t mean she’s in peril. The Ruined Vessel is concentrating on her danse macabre for her, so Lilla’s free to bring out some really vicious spells.

She casts creeping death, and a pillar of necrotic fire erupts around the Cleric and Sorcerer. She gives them both a taste of undeath, ghostly hands gripping at their throatsAs zombies begin to fall, she clenches her fist and casts corpse burst, showering them with gore and bile and offal.

The sorcerer falls. Once she bleeds out, Lilla can raise her corpse and really turn the tide. She’ll keep the bones of these three in her elite storage, and…

The Dragonborn is still standing. He looks serene, even as viscera rains down all around him. His eyes snap open, and Lilla shrinks away from the crackling light that surges from them.

Echoes of the Cleric thunder into being around him; shining dragonborn warriors that flash outward and into the encroaching zombies with the force of an industrial revolution.

He kneels over his ally, and pulls her to her feet. The two turn on Lilla, and for the first time in a hundred years, Lilla feels afraid.

*

Vi throws the zombie downwards, and brings out a signature spell of hers. She lifts her hands, glowing softly in the stygian morgue, and when she drops her arms in a dramatic gesture, a solid beam of searing moonlight vaporises her attacker.

She thrusts her arm out and the moonbeam races across the room, obliterating three more zombies as it passes over them. Lilla is focused entirely on the other two, and Vi presses this advantage by sending the moonbeam right down on top of her.

For a moment it seems like Lilla’s gone up the same way as her undead thralls, but she sprints away with an expeditious retreat on herself, fleeing toward some pile of mulch in the corner of the morgue.

*

There are too many zombies in the room. Cranzalar wants to focus on the biggest threat – Lilla herself, who’s getting away – but even with his spirit guardians, the tide of the undead is growing too much to contend with. He needs to put a stop to it.

The Ruined Vessel still channels the danse macabre, its eyes unseeing.

So Cranzalar draws the Blade of Glass.

*

Uzi throws bolt after bolt of power after Lilla’s retreating form, but she stops as she hears the distinctive shing of the sword on Cranzalar’s back being pulled from its sheath. The curse on the sword leaves her friend vulnerable while he holds it – as Uzi watches, the edges of Cranzalar’s silhouette begin to grow blurred and wispy, like he’s turning to smoke.

And then he’s gone, moving toward the ruined vessel with unimaginable speed, faster than Uzi can follow. Lilla’s clone abruptly stops its spell. It collapses into ribbons.

Before Cranzalar can sheathe his sword, however, the pile of soil erupts. Lilla has raised a gargantuan undead Ent, its bark-covered face weeping sickly green tears. It lumbers toward them, fists raised like gnarled wooden wrecking balls.

There’s a crash.

The party is falling.

*

By fate, or probably just dumb luck, the three land on an island made of rubble. The cavern-like room they’ve fallen into is filled with an eerie lake, pulsing with some strange lambent glow. Vague humanoid shapes can be seen floating in its depths.

Zombies land in the water from the shattered floor above. Upon so much as touching the liquid, ghostly hands burst from it and the zombies are pulled into its depths. Their borrowed souls are ripped from them, sinking back into the pool.

The colossal Ent towers before them, blocking the only exit. It looks as though the party is in for a rough fight – wounded as they are from the battle with Lilla, and the fall, not to mention with the threat of the lake of souls.

Firuzeh is having none of it. She shapes water, and hurls a globule the size of a medicine ball at the Ent. The Ent doesn’t take it very well, and collapses into a pile of diseased wood and bubbling rot.

The three rush through the gate, towards Lilla’s last stand.

*

Lilla has retreated to her Elite Storage Room, where she’s just finished clothing three sets of bones with ichor from her canopic jars. She’s picked them especially to deal with her assailants.

The Dragonborn steps into the room, a flash in the air signalling the appearance of more of his spirit guardians.

The Elf appears, brandishing a crooked staff and another insulting ball of fire.

The sorcerer joins them, looking as furious as Lilla feels. A tangible pressure fills the room.

For the briefest, most minute moment, Lilla considers trying to bargain with them. But no. She thinks of the betrayal, of the insult, of the arrogance of these three. She could never deign to ask them to spare her life. In the incredibly unlikely event that this was to be the end, she’d return to Aurifar with her pride intact, and she’d spit in his face for sending this plague upon her.

*

Lilla stands in the corner of her sanctum, guarded by a rotting Orcish Cleric, a spectral wizard, and a massive minotaur’s skeleton.

The skeleton launches forward like a siege engine, and its greataxe practically vivisects Verischa, dropping her.

Cranzalar ducks its next blow and leaps toward Vi, and the last healing light from his hands pulls her from the brink of death.

While Cranzalar is reviving Vi, Uzi has to contend with attacks from the minotaur, as well as bolts of electricity being thrown out by the spectre. She leaps to the side of an axe swing, but is struck by a lightning bolt, and the next axe blow takes her in the stomach as she reels from the shock. Her form collapses into liquid and reforms a few feet away.

Through Firuzeh’s watery defense, Cranzalar has leapt back to his feet, and brings his flail down on the skeleton, smashing it into a pile of bones. Vi, recovering from her wound, begins focusing to cast another moonbeam on the ghostly wizard.

But Lilla casts her creeping death again, with another pillar of necrotic flame bursting forth around the party. She resurrects the skeleton, which picks up its axe for another assault. And she casts circle of death using a sixth-level spell slot.

Cranzalar’s spirit guardians shred the Minotaur as soon as it rears up for an attack, and the radiant energy burns its form away with nothing left, like a hydrogen flame.

Vi’s moonbeam destroys the spectral wizard in a similar way, and she begins working to send it towards Lilla.

Uzi casts her curse on the Cleric, moving to prevent his warding magic. She pulls power from her sorcerous blood, her tail flicking back and forth as she concentrates.

Lilla’s Circle of Death ripples outwards; a sphere of oily darkness that washes over the party and sets them to decay from the inside out. Both Cranzalar and Uzi’s internal organs all putrefy in an instant. They sink to the floor with seconds left to live.

Somehow, somehow, Vi is able to resist the spell’s effects. They still hit her, still wither her heart and blacken her lungs, but she pushes through the pain, leaning on her staff for support. And as Lilla prepares to claim the corpses of the Cleric and Sorcerer, Vi slams her staff on the ground.

There’s a flash of verdant light. The sound of the absolute stillness of a forest clearing. Uzi and Cranzalar’s lives are saved.

Lilla is starting to realise the dire straits she’s in, and struggles to react. She detonates her Cleric, though this does practically nothing to stop the three bearing down on her.

That’s it, then, she thinks. No point in avoiding risks when things have come to this.

Lilla summons up the spark of Aurifar’s power she holds, and forces it to the surface. She casts horrid wilting, and lets her divine spark fuel the magic.

If the three don’t fall before she loses her grip on the spell, it’ll turn inwards on Lilla and mummify her. She thinks of it as a remote possibility, but one that’s worth the gamble when the stake is not just her life, but her dignity. She couldn’t actually die. That’s not how the world worked.

Even though Cranzalar is reeling from the circle of death, he pushes against the horrid wilting. He’s in agony, but he raises his weapon.

Vi can feel the moisture in her body, the blood in her veins, turning to dust as the necrotic spell tears at her. Nevertheless, she presses toward the Royal.

Uzi’s connection to water has her feeling like she’s being erased; evaporating as some terrible vacuum drinks her up. But Lilla has committed acts worse than the pain Uzi is feeling. She needs to be stopped.

And the three are able to disrupt the spell before it reduces them to withered husks. Lilla, her concentration shattered by the force of their attacks, loses her grip on the horrid wilting and it lashes back in on her, leaving nothing but a dusty corpse, and not even a mote of necrotic power to animate it.

She never really thought she could be killed. Right until the end, she considered death not quite beneath her, but certainly above the three that came to slay her.

She was wrong.

*

In a blank white expanse that wasn’t quite real, a man with a sharp black suit and a cloud of charcoal where his features would be peered at Lilla, despite his apparent lack of eyes.

Lilla wasn’t a child anymore. She stood in her original form, the first shape she’d had before she even learned the clone spell. Against the endless white of the plane she stood in, her clothes and pale skin stood out as dull and faded. Her black hair fluttered in a nonexistent breeze.

‘You certainly took your time,’ said the man, despite his apparent lack of a mouth. ‘I suspect your demise should get the ball rolling, don’t you think?’

‘Aurifar,’ said Lilla. ‘You can’t be here. We killed you. We tore you up and shared out the pieces.’

Despite his apparent lack of teeth, Aurifar’s smile was wide, and sharp, and utterly terrible.

Floodwall Session 16: Ban-Lilla Ice

See, because of Ban being in it, then Lilla, and that snowball swarm and stuff. It’s a clever title, okay?

The session opened up with a brief flashback to Ban’s warning Lilla – who was casually murdering out at the festival on the second tier – about the threat to her backup body. She set off up to the castle, but hit some traffic with the whole sabotaged elevator business in the centre spire. Good move guys.

After the party got split by a trap with steel doors, poisonous gas, mimics, and a few more cryptic encounters with Ban, they eventually found themselves in the room with Lilla’s backup bod. Black stone walls held dozens and dozens of rusted metal drawers; the kind you’d expect to see in some post-apocalyptic morgue. Bathing the room in a soft purple light was a huge, rough crystal, and within it, Lilla’s Clone body was suspended, dormant until it was needed.

Uzi and Cranzalar were able to hit the crystal preserving the body, and the body itself, with enough force to shatter and destroy them. Being extra careful, Cranzalar used the Glass Sword to decapitate the thing.

Luckily for the party, Vi had been keeping watch for any unforseen variables – which arrived in the form of Lilla herself. ‘What the fuck do you think you’re—’ Lilla began, before trailing off mid-sentence. She’d realised what was happening, and what lay mangled on the floor.

Vi raised her middle finger, and in perhaps the most savage gesture in all of Floodwall’s history, flipped a firebolt off towards the backup body, partially incinerating it.

Obviously, Lilla didn’t react too well. The necromantic energy was billowing off her, and when she spoke her words were caustic. ‘You might have ruined that thing for use as a vessel,’ she hissed, ‘But you’ve given me a very special corpse to use. She and I together can raise hell in here.

The charred, broken corpse of the other Lilla dragged itself upright, the severed head hanging above its neck, eyes never opening. Both Royals raised their hands, and their necromantic power lashed out like the collapse of an empire.

Each of the rusted drawers slammed open.

Floodwall Session 15: Castle Siege!

After heading out from the mansion – getting some better disguises along the way, including a heavy helmet for Cranzalar – the party made their way through the Privileged Tier, avoiding an altercation with some Church Guards that didn’t like the look of them with some fairly clever bluffing.

The centre spire was a bit more of a challenge to bypass – there were too many guards to slip by without a sufficient distraction. Vi and Uzi combined their magic to cause some major damage to the central lift mechanism that permits faster travel between the tiers. While the guards ushered the bystanders out of the centre spire, the party slipped away to the door leading upwards. Cranzalar had to kick the door in, leaving some fairly obvious evidence behind that someone had been through that way.

The party sprinted up to the teleportation circle before anyone could find them, and leapt on in.

Once they arrived in the castle, they seemed to be in some kind of cellar, with a big ballet studio style mirror. Reflected in the mirror was Ban, who knew everyone’s names and made a bunch of cryptic comments about what had been going on. He mentioned that Lilla’s backup body was being kept in one of the high towers, and that he’d set up a bunch of traps along the way for a bit of fun. Because, you know, Royal.

Uzi lost her temper and smashed the mirror, finding behind it a treaure chest. Inside the chest were a +2 Shield, a set of Mariner’s Padded Armour, and a Horn of Blasting. These were set aside to divvy up later.

Leaving the mirror room, the party navigated past an illusory pitfall trap, and found themselves in a round room with tracks around the rim – and ostensibly, Ban, snoring away on a chair. Despite Vi’s warnings, Cranzalar attacked, and found it to be a clockwork double, done up to look like the Royal. The attack triggered a trap with a massive rolling steel ball, getting faster and faster. Uzi stomped on the Ban head. Vi worried about her companions’ anger issues.

Cranzalar resorted to using the cursed Glass Sword to cleave out a hole in the path of the boulder, potting it like a golf ball. He took a big hit from it in the process, and the party decided to take a quick rest before proceeding. Traps are fine.

Floodwall Session 14: Mansions & Monsters

After crashing in the 6th tier, the party made their way into the mansion they’d landed on. The place had an overgrown rooftop garden, and living inside were some feral Displacer Beasts. However, Vi’s affinity for wildlife (and weird abundance of sausages) meant the party was able to avoid a fight and make their way into the mansion proper.

After searching through the place for signs of the owners, Cranzalar found a note from Mavi, thanking the Heliodyne family for their work on a prototype weapon for the church to use. Along with the note were three invites to an upcoming Masquerade Ball, being hosted by the Royal Czerna.

The party decided they needed to find and destroy this weapon, so set about looking for a secret lab. It was found behind a bookcase, and contained the bodies of the three Heliodynes – Victor, Astrid, and Lacrimosa. It seemed that they’d been completely drained of blood, and then had their throats crushed on top of that.

Then the weapon showed up. It was almost like a warforged, but with weird organic components. The party hid, and found blueprints for the thing – it had been made with an unholy melding of souls and blood magic. It couldn’t control the abilities it had been imbued with, and the Heliodynes had paid the price.

Uzi approached it, and tried to talk it down – naming it ‘Buddy’ in the process. She was able to withstand the force of its aura, and kept all her blood in her veins. But there weren’t many options for dealing with the thing. She, along with Cranzalar and Uzi, attempted to dispel the blood magic aura, but all they were able to do was to dispel the magic that created Buddy in the first place. Its form dissolved, and the souls trapped in were able to move on.

This had a pretty heavy effect on Firuzeh. She vowed to make the Royals pay for their part in this. While Vi and Cranzalar made sure to remove any traces of them being there, she fell asleep in the mansion’s kitchen. Also they found a Glutton’s Fork and a Jug of Infinite Mayo, so… you win some, you lose some, I guess?

Floodwall Session 13: Shining, Shimmering, Splendid

Having returned from the City of Brass, the Party got back to work on the whole… kill the Royals business.

After securing their passes for the upper tiers, and some consultation with Bailiff – turns out the Dragonborn eggs have begun to wobble, so they need to get fishing right away – Cranzalar, Vi, and Firuzeh made their way upwards.

They secured disguises from a bunch of weirdoes, and then flew upwards on their brand spanking new Carpet of Flying.

Landing on a plateau atop a tower used for displays of Royal magic, they found themselves privy to a broadcast of sorts being sent out by Mavi, assuring citizens of Floodwall that they were shoring up the city’s defense against the tide.

Uzi Detected Magic as he cast whatever it was, and learned that Mavi was using enchantments on the populace for presumably nefarious purposes.

‘We need to put a stop to this,’ said Cranzalar.

‘Sure no problem,’ said Uzi, and conjured up a tidal wave to sweep the Royal and his guards from the tower. Those that managed to survive the water didn’t survive the Cranzalar that followed.

Death didn’t take on Mavi, of course, and the Party made a hasty getaway on the carpet, only to crashland atop a mansion on the Privilieged Tier. Like IDIOTS.

Floodwall Session 12: Assaulting the Sultan, Live from Watford!

(We got to do this one in-person, in a gaming café in Watford! It was great!)

The party made a deal with Shallows: they’d head into the City of Brass, across the Sea of Flame, to steal a magical book known as ‘the Archive’ from the Absolute Ruler of the City of Brass, the Grand Sultan of the Efreet, the Lord of FLame, the Potentate Incandescent, the Tempering and Eternal Flame of Truth, the Most Puissant of Hunters, Marshal of the Order of the Fiery Heart, the Smoldering Dictator, the Crimson Firebrand, Marrake al-Sidan al Hariq ben Lazen.

After a discussion with Shallows, an ensorcelled ward against flame, a nice new dress for Firuzeh, and obtaining a Scroll of Foresight, the three set off with Redford in tow. They learned a whole bunch about Floodwall; such as the fact that each Royal specialises in a different school of magic, that the Royals have no influence over the Tide, that the city itself was founded more or less by accident – built up around a massive spire that had been pierced into the ground – and the nature of Oltin’s method of maintaining immortality.

Crossing the Sea of Flame proved arduous – the heat and lack of water meant the party grew exhausted, and this made things even more difficult when – for example – trying to sneak past a massive Fire Elemental. Despite Cranzalar’s thunderous sneezing, the party got by unscathed.

Upon bluffing their way through the city gates – telling the guard that Firuzeh was a visiting dignitary here to discuss trade agreements with the Sultan – the party soon found themselves perusing the wares in the City of Brass’s bustling bazaar. They traded several cursed items for valuable tools – losing the Boots of the Slug, the Leitner Book (The Bone Turner’s Tale), and the Ring of Gluttony, but gaining a Carpet of Flying and a Handy Haversack in return.

Cranzalar also had a small effigy of his God, Eadro, crafted from clay by an artisan in the city. They had coffee while waiting for it to be finished. It was pleasant, and in real life I ate a chilli dog and it was delicious.

It was time to head to the Charcoal Palace, and the Sultan’s personal library inside – leaving Redford in the coffee shop. Firuzeh was able to maintain her regal persona and get all of the Sultan’s titles correct and in the proper order, and so the Sultan offered to take her on a tour of his palace. They went off toward the Library, leaving Cranzalar and Vi with the Grand Vizier.

After noticing a massive brass statue of a Simorgh – a god bird – with scratching marks on its pedestal that indicated it could probably move, Vi told the Vizier she desperately needed the toilet. And that she needed Cranzalar’s help, because it might get messy. And then rolled a Natural Twenty.

The two then hid in the bathroom, making skunk smells and splashing sounds. Cranzalar used his divine powers, his sacred gifts granted unto him by an actual deity to make very, very loud fart noises.

To be fair, it worked perfectly.

While Uzi distracted the Sultan – and got him to try and impress her by showing off the vault he kept the Archive sealed away in – Vi Wild-Shaped into a spider and scuttled into the vault as it was being closed. Inside, she turned into a crab, broke the seal around the book, and set off the alarms.

Uzi prompted the Sultan to check his vault was safe while the alarms blared and the Simorgh in the grand hall awoke, and he opened it to find a crab attach itself to his face and jam its pincers in his eyes. Uzi grabbed the book, and the crab, and caught up with Cranzalar who was preparing the Flying Carpet for a speedy getaway.

As the carpet lifted off, soaring through the hallway towards the now-magically-sealed doors, the book offered to help – but to do so, Firuzeh would have to attune to it. She agreed, and used the Archive’s power to fire a massive Chromatic Orb to blast their way out.

The Simorgh was waiting as they soared past. The Carpet flew upwards, and the great god bird gave chase with a mighty flap of its brass wings. Cranzalar, rolling a Natural Twenty with his prepared slash from the Glass Sword, cleaved a massive wound in the Simorgh’s body (seventy flipping points of damage).

The Simorgh still followed, and as the carpet swooped out of the Charcoal Palace and over the City, it crashed through the front wall, getting closer and closer. Vi – no longer a crab at this point – fired out a huge Moonbeam, disrupting the shapechanging magic inhabiting the Simorgh and changing it back into a regular statue. It crashed down into the city, but probably didn’t kill anyone. Hopefully.

After collecting Redford, the group made their way back to Shallows, who demanded the Archive as part of their deal. Uzi wasn’t willing to give it up, but Shallows cast Hold Person and took it.

The Archive’s voice, in Uzi’s mind, asked her ‘not to freak out at this next bit’. When Shallows tried to read from the book, his mind – which was lacking in arcane protections – was overwhelmed by the knowledge in the book, and he took 92 points of damage and vanished in a blast of light, leaving nothing but a glowing rune on the floor.

Of course, this meant Redford was the new head of Dry Land! Flirtinis all round!!

The party went back through a chalk door to Floodwall, where about 5 minutes had passed. The sound of rain felt a little odd to hear, but was comforting, in a way.

That chilli dog was really good, seriously. A pretzel bun?! Wow.

Floodwall Session 11: Kill Lill Part One

The plan to take down Lilla was underway!

Having learned some of the details of the Clone spell Lilla uses for her immortality, the party took some downtime while a profile of Lilla’s movements was put together. They realised that Lilla’s backup bod was stashed away somewhere up in the Royal Palace – the seventh tier.

Cranzalar began working on a How to Raise a Dragonborn guide for when the eggs hatch, and Uzi and Vi had some shenanigans with a pigeon and some extremely poisonous berries. And Eadro, a God with an interest in Cranzalar, appeared to him in a dream and told him ‘the Weaver is in your midst,’ which is definitely not ominous or anything.

Deciding they shouldn’t move forward until they were certain they could get to this backup body, the party reached out to Dry Land, and Redford specifically. Cranzalar learned that the reason the Dragonborn eggs were being stored was that Dry Land had been supplying them to the Church.

Redford was in trouble with the Boss of Dry Land because of the egg situation, so attempted to bargain for them back. The eggs have been out of the fridge for too long though! As a compromise, and hopefully to figure out a third option, Redford took the party to meet with Shallows, the aforementioned boss.

Opening up a portal into the Plane of Fire, the party found themselves face to face with the man in charge of Dry Land – a tiefling with metallic, golden skin. He could tell immediately that Uzi was a tiefling too. (Not all tieflings know each other, jeeze)

Floodwall Session 9/10: Morning of the Living Dead

Cranzalar took all of the eggs found in the Dry Land warehouse back to the Regicider base in the third tier, but didn’t let Redford know what he’d done. The party got their papers and made their way up to the fifth tier for the meeting.

They were stopped at the border by an inquisitor and his apprentice, a Fire Genasi and Blue Dragonborn respectively. The three were able to bluff their way past without getting stabbed or anything.

The meeting of the royals took place as planned, and the party blended in with the crowd. The royals announced that to offset the more frequent coming of the tide, they would be building more tiers atop the city. They were opening a portal to the Elemental Plane of Earth to get the materials to do so.

The meeting was cut short, however, when Lilla noticed the party. To try and get them, and have revenge on Cranzalar killing her, she insta-killed a large part of the crowd and made them into zombies. The party escaped with Firuzeh’s help, as she feather-fell off the edge of the city.

Landing in the third tier, they were pursued by zombies, led by a Death Knight Lilla had raised. They barricaded themselves in an abandoned inn, and fought off waves of undead. The Death Knight had been sent to claim Cranzalar’s bones for Lilla’s collection, but as it was defeated – Vi doing a massive blast of damage with a Moonbeam – the pursuit was thwarted and the party escaped back to Bailiff and the Regicider base.

They decided from there that the first Royal they’d pursue (having successfully completed the spell to track the Royals’ whereabouts) would be Lilla.

Floodwall Session 8: M. Night Shyamalan’s Basement of Betrayal

Upon their descent into the Dry Land warehouse basement, Cranzalar, Vi, and Uzi encountered several shrines to a whole host of outlawed gods – along with several dedicated to demon lords and archdevils, as well as the Lords & Ladies of the Fey. Cranzalar got a holy symbol of Eadro; a metal shell with a spiral pattern.

After disarming the security measures leading to the vault, the party came across a number of Cultists, and attempted to persuade them to leave – cajoling them with promises of coffee and biscuits, lifting up giant crabs, and declaring that they were the boss now. It seemed to go quite well, but only because of Vi’s first use of the Mask of the Mind Spider. She calmly Suggested that the cultists leave and find those nice biscuits upstairs in the warehouse full of deadly, cursed objects.

The Cult of the Flood was attempting to breach the warehouse vault by burrowing into it with a massive jellyfish that could transmute matter into brine, which was being overseen by a mysterious man with illusory smoke hiding his face and a pair of black antlers. He teleported away, but not before setting the Jellyfish on Cranzalar. An attack from Uzi broke his concentration, dropping his spell and revealing his face – a face Vi recognised as that of her eldest brother.

The Jellyfish proved quite a challenge, surviving massive spells, a hit from a collapsing pillar, and even managing to drop Vi as it turned chunks of her into brine. Cranzalar mustered up the last of his holy power in an act of desperation, and fuckin’ vaporised the thing before healing Vi.

And there was a hole in the wall of the vault. The party decided they should investigate before just leaving, and found that inside were racks upon racks of frozen Dragonborn eggs…

What a T W I S T !

Floodwall Session 7: P A P E R S

Upon returning to the city, the party took the Spore Druid Refugees down to meet Bailiff in the Regiciders’ base. Cranzalar stuffed them all into the tree, where presumably they did okay on the entry test.

After a stealth failure at the gate to the 4th Tier, the party bluffed their way past a guard with a clever ‘we are fucking nutters’ ruse. Vi and Uzi were presumably too disturbed by Cranzalar’s P A P E R S  voice to ever speak of it again.

Deciding they needed to forge themselves some travel paperwork, they made their way to a pub that doubled as a hub for Dry Land’s smuggling. A familiar face met them: Redford, who’d last been seen sprinting rapidly away from a very bad smell.

Redford offered a trade – he’d procure travel papers for the 2nd tier up to the 5th tier, and sort out some for the 6th, if the party would head to a Dry Land warehouse and clear out the Cult of the Flood that was trying to break into a vault there. The 6th Tier papers could be traded for another favour at a later date.

After a tense moment between Cranzalar and Redford, the party agreed, and set off to the warehouse. They used a pendant belonging to a cult member to get past the guards, and promptly set about ransacking the place themselves.

Cranzalar obtained an as-yet-unnamed longsword made of humming glass, and wisely avoided touching a book named ‘Ex Altoria’.

Uzi got a cursed book entitled ‘The Bone Turner’s Tale’, and a shiny pair of Boots of the Slug.

Vi found a peculiar ring that seems to stave off exhaustion, and a Mask of the Mind Spider that’s now stuck to her face. Both of these items’ more nefarious aspects have yet to make themselves known.

The sound of rushing water was coming from a set of stairs leading into the basement of the warehouse. Cranzalar, Uzi and Vi approached carefully. We cut to NEXT TIME, ON DRAGONBALL Z